Sunday, 22 March 2009

Full motion complete

I'm down to the last week now before hand in, except for the eyebrow movement, all of the motion in my character has been worked in. I'm now onto the cleanup pass and working in a bit of eyebrow movement (which is relatively simple).

There are a few things to tweak, after a meeting with my project supervisor and secondary reader I've got a few things to consider, the main thing is adding in a shine to the eyes which I can do with a lense over the iris and tweaking the specular to get a nice highlight and tweaking the iris shader to define them more on some frames. The shader levels might need tweaking on other things as well.

Now I'm getting onto finnishing the dissertation and I want to get it done hopefully mid-week so I can get it checked and bound for the hand-in on monday, I'll also be tweaking bits of the animation as well.

Here's what my animation is looking like at the moment:

It's occured to be that the rimlight on the jaw is going a bit wierd, that needs fixing

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