Friday, 13 March 2009

For the past week my focus has been on animating the shoulders upwards, she's starting to look more alive now and it's looking a lot better than the constant stare, she's got a looker now for the eye movement and while I was doing that I gave her a new haircut and a hat. A freind of mine on games art offered to texture the hat and did a nice looking leopard skin print, though unfortunately in the end it hasn't been used since a pattern/textured hat dosen't quite work with the rest of the character.

I found one problem with the rig that isn't exactly a major issue but it's something to keep in mind, the 'key all' button on the biped guide causes the mouth bone to break and is no longer driven by the GUI controll I set up for it, apart from that everything seems to be working.

I now have 12 seconds of body animation and by next week I hope to extend that all the way to the end of the animation (an additional 41 seconds), though with a presentation for another module on monday as well as other work that needs doing the work will have to be delayed until monday afternoon, though I may see if I have time over the weekend to squeeze some animation in.

On top of the body animation I've now added a visulization taken from iTunes which is synced up to the track I'm animating to to add something a bit more interesting behind her, and I've added hair simulation for some secondary motion.


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