Friday, 27 February 2009

Moving onto animation


I've now put a halt on the modelling rigging and enveloping to get on with animation, with about a month to go and about 2 weeks till expo tees I need to start creating some animation. The facial rig will be updated as I go on, but for the moment it is being kept simple for speed of creating the animation.

In addition to an open/closed/wide/narrow controll I've added in a corrective/smile shape to add a little bit more depth to the animation with relative ease.


She is still looking a bit wooden, but I will be building up the level of facial controll as long as I have enough time, I also need to create a looker for the eyes which is relatively simple. I've started on the first pass for the facial animation. I am approaching the animation in this order.
  1. Base open/closed/wide/narrow mouth shape pass
  2. Refine the base pass
  3. Add in the smile/corrective shape
  4. Add in eye and eyebrow movement
  5. Add head and body movement
After getting approximately 30-40 seconds of animation I will add more or go back and refine the animation with aditional controls if time is available. So far I have 11 seconds of the base mouth pass. At the moment She is looking rather wooden, hopefully eye movement should improve this, but adding more face controls (time allowing) would be the most effective method.


I will be working on the report as I move on with animation, but for the moment the priority lies in the animation.

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