I've now put a halt on the modelling rigging and enveloping to get on with animation, with about a month to go and about 2 weeks till expo tees I need to start creating some animation. The facial rig will be updated as I go on, but for the moment it is being kept simple for speed of creating the animation.
In addition to an open/closed/wide/narrow controll I've added in a corrective/smile shape to add a little bit more depth to the animation with relative ease.

She is still looking a bit wooden, but I will be building up the level of facial controll as long as I have enough time, I also need to create a looker for the eyes which is relatively simple. I've started on the first pass for the facial animation. I am approaching the animation in this order.
- Base open/closed/wide/narrow mouth shape pass
- Refine the base pass
- Add in the smile/corrective shape
- Add in eye and eyebrow movement
- Add head and body movement
I will be working on the report as I move on with animation, but for the moment the priority lies in the animation.




