The current progress of the character is looking like this:

The main focus now is getting her moving, I can get on with rigging her, but the problem is how the envelope and facial rig will be affected by any changes to the geometry if it needs changing. To attempt to combat those issues I will need to have multiple versions of the character. For the moment she will be staying like this, I can UV map the model later if needs be. I could use mudbox to change the style of the character or keep her at a lower (or no) sub-division level. I'll probably have a few versions of the character, or 2 or more sets of shapes to use with the shape manager, depending on the subdivision level.

Granted this is a rather crude approach (simply not sub-dividing the model). Another option is editing it in post, I'll have to look into that later, but for now I need to get her moving.
