While initially I was planning on editing the basic mudbox head I started noticing it might not be the best way of approaching the modelling, my main concern was the 6 point star (also 2 minor complaints I had with the mouth area) and so clear-cut mouth area.

To make sure the model would deform as I wanted it to I decided to make my own, from photo reference of Imogen Heap and a quick design to base the modelling on. After completing the modelling based on the 'Joan of Arc' tutorial (adding in additional detail on the eyes, mouth and other areas to improve the deformation) I will edit the form in Mudbox, but for now this is a WIP image.

I'll be rigging it once I'm done modelling, one point to work on is having a curve rather than a bone for the neck to increase movement rather than a single static bone (considering that this is going to be mostly focusing on the head). Once the facial rigging is done I'll create the body and simply parent the head to it (in order to make sure I've got the head ready to animate A.S.A.P.). I'm aiming for a more painted feel to the character looking at the GTA IV concept art, team fortress 2 and the latest Prince of Persia title (though the more you look at Elika the more you see the outline dosen't quite compliment the style as well)

