After having a look at image metrics (who are really bridging that gap between CG and reality) with my project tutor my project has taken a turn to using a slightly more stylized approach in a sense of not trying to emulate reality and land in uncanny valley (see Beowulf, visually pretty, but you might as well have zombies acting).
I think I will pick up the modelling of a 'realistic' head later on after my degree.
One thing that is apparent with image metrics is the stillness of the heads (for their approach to realistic facial animation, rather than their work on computer games) when they use video to create an animated head, so to avoid trying to emulate them I will be using the upper body of a character as well as moving the head around at a greater degree. The video I will be using for reference is 'It's good to be in love' by Frou Frou, I'll be directly referencing parts of it and filling in others to get about 30 seconds of animation in.
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