Thursday, 30 October 2008

Leaning towards realism

I've been set the task to get a head modelled, rigged and animated by next Friday, I'm not sure if I can get all that done by then, but I'll damn well give it a shot. I'm following the stop staring method of facial modelling and it seems to be giving some good results and I'm currently working on the eye area.

Photobucket

I'm aiming for a more realistic animation and I've got good reference from a 3d.sk photo set from 3D world magazine. Though I really need some good reference for female singers, I also need to really consider the differences in motion between a male and female performer as well as a multitude of other things. Luckily I kinda get a bit OCD about animation and end up thinking about it a lot. I'm trying to take notice and analyse the way women move, and little details that can create a better performance... though I'm rather reluctant of just staring at women because it's just plain creepy, maybe I can get a mate to help out or just find some suitable video reference.


Other modules:
Creative character animation - I've made a start with animating and I've done an acting video to reference from, it's a fairly interesting performance so here it is.

1 comment:

Unknown said...

Hello nick, after looking at your blog and your interest in realism, it has shown to me that you are an artist i can reference to.
i am currently a year 12 student studying Media, and as our final project e get to make a film out of any medium we intend to, i chose animation.
I have although spoken about created a short realistic animation. because i am still an extremely beginner artist and i don't exactly know much about rigging/texturing etc. i do in fact understand shading dynamics etc because i do studio arts, and i draw etc.
i am attempting to get into contact with an artist that i can work with or just simply to seek advice from as i know i will struggle greatly with animating and modelling the female face.
I have got the clothes and the main body form in order, its just creating the face with the correct topology to have realistic motion i am extremely struggling with. I am using Auto desk Maya for the sculpting and Unreal engine to create the environment.
if you could, please Email me as soon as possible if you will be able to help me with this as it determines a majority of my final piece.
Email me at simonhaidar0001@gmail.com